Boiling sands is a large-scale open world base building survival game, where the player bases are large and mobile. Players would range outwards from a static city into a changing desert landscape in their large vehicles.
Concept
This project originated from a casual conversation among friends who were inspired by playing Sea of Thieves. Curiosity sparked as we discussed ways to enhance the game and brainstormed new systems to introduce or refine. As our ideas blossomed, we recognized a desire for enduring progression systems that were absent in Sea of Thieves. Initially, the project remained as a concept, but everything changed when we were approached by Hamid Homatash, who introduced us to Tranzfuser. Recognizing the market potential and a unique niche, we decided to propel the concept into production. This decision opened the door for regular updates and an alpha-beta release strategy, enabling us to bring our vision to life and share it with players.
Vehicles
Drawing inspiration from iconic titles like Mad Max, Sea of Thieves, and Mortal Engines, our game features colossal wheeled or tracked bases that rival buildings in size. Set against the backdrop of a vast desert, players have the thrilling opportunity to take control of these mobile fortresses. With a focus on upgrading, repairing, and driving, these massive bases serve as the core of the gameplay experience, propelling players through an engaging game loop that continuously fuels their sense of adventure and exploration.
Terrain Generation
The terrain generation in our game is based on Perlin noise, with carefully applied filters to create a classic sand dune appearance. The terrain extends infinitely and seamlessly integrates with the built-in Unreal Engine navmesh, ensuring smooth player movement. The Perlin noise algorithm is seeded, allowing for on-demand terrain regeneration as needed. This system provides flexibility and control, allowing us to fine-tune the terrain to fit the gameplay and visual requirements.